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Simon - Perfect Your Memory
Simon - Perfect Your Memory
Welcome to Simon, the game that helps improve your memory in a fun and exciting way. Unlock 7 achievements and pave your way to become a Simon King.
Simon – which was originally launched in 1978 - is a game which tests your memory by flashing a sequence of lights. The goal of the user (you) is to correctly guess the sequence Simon gives you. If you correctly guess the sequence, the game will add another flash to the same sequence of lights; until you fail the game.
Simon was first launched in 1978 and was created by Ralph H. Baer and Howard J. Morrison. The game was originally made for Marvin Glass and Associates, it was later distributed by Milton Bradley and now by Hasbro.
Game is in early development phases and may contain serious bugs, glitches, and/or errors. To help improve the game in the future - you may wish to fill out the form here for the reporting of bugs and to fill in some feedback: https://forms.office.com/Pages/DesignPage.aspx#FormId=DQSIkWdsW0yxEjajBLZtrQAAAAAAAAAAAAO__fyh9XNUNE9CUVdXQUU3SEFWUk5WTTNQQVBBOFFKWS4u
If there are any problems relating to the flash speed, or brightness, go to 'settings' and select your chosen preferences from there or reset your settings.
This game should function on ALL screen resolutions, except for abnormal cases. The preferred screen resolution to play this game is 16:9. Please refer to this list for a review of screen resolutions that are recommended, and some that are unrecommended:
3840 × 2160
7680 × 4320
2560 × 1440
1920 x 1080
1680 x 1050
1600 x 900
1440 x 900
1440 x 1050 (not recommended)
1366 x 768
1360 x 768
1280 x 1024 (not recommended)
1280 x 960 (not recommended)
1280 x 800
1280 x 768
1280 x 720
1280 x 600 (not recommended)
1152 x 864 (not recommended)
1024 x 768 (not recommended)
800 x 600 (not recommended)
This game was originally made as a study project.
Sound effects are not original, they are licensed from ZapSplat.
All rights go to Hasbro, the current maker of Simon.
Thanks to ZapSplat for helping with the sound effects of the game. ZapSplat sounds are licensed under a standard ZapSplat license (Attribution License, free for commercial and non-commercial use).
For more details regarding the ZapSplat license, visit https://www.zapsplat.com/license-type/standard-license/, and for a pdf copy, visit https://s3.amazonaws.com/zapsplat-assets/zapsplat-standard-license.pdf.
ZapSplat Music Attribution:
- Correct sound effect, when the user gets the correct sequence, (Notification, alert, warm, synth, complete, correct tone),
https://www.zapsplat.com/music/notification-alert-warm-synth-complete-correct-tone/, By ZapSplat Licensed Under a Standard License
- Click sound effect, when the user presses on the 'Exit' button, when the user clicks on a button which leads to a dialogue, (Action –
Closing tone), https://www.zapsplat.com/music/action-closing-tone/
- Warning sound effect, when the user reaches the maximum number of re-dos allowed - in general warnings in game, (Game tone, soft,
relaxed Zen error tone 2), https://www.zapsplat.com/music/game-tone-soft-relaxed-zen-error-tone-2/
- Game over sound effect, when the game ends, (Above the Clouds – warm, sincere acoustic music with a positive feel, piano, acoustic
guitar, warm pads and light percussion), https://www.zapsplat.com/music/above-the-clouds-warm-sincere-acoustic-music-with-a-
positive-feel-piano-acoustic-guitar-warm-pads-and-light-percussion/
- Wrong sound effect, when the user presses the wrong sequence, (Game tone, soft, relaxed Zen negative tone 1),
https://www.zapsplat.com/music/game-tone-soft-relaxed-zen-negative-tone-1/
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