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ScientificLatosCalculator

Scientific Calculator "RETRO", emulates the operation of a calculator of the year 1982 with real scientific notation, allows 12 digit mantissa inputs + exponents up to +- 99 Operations: - 4 basic calculations, constants for +,-, x, /, and 18 parenthesis in one level calculations - This calculator evaluates automatically the precedence of the operations and runs them calculations in the sequence appropriate thus determined. - Help Key [?] - Double display, one for entries / results other that indicates that memories of constants mem-k1 to k6 are active Built-in functions: - Trigonometric/inverse trigonometric (with angle in degrees, radians or gradients) - Hyperbolic functions - Logarithmic/exponential functions - Reciprocals - Factorials - x², x³, x^y powers - Square and x^1/y roots - Conversion of co-ordinate system (Rectangular->Polar, Polar->Rectangular) - Percentages. - RND key for Random number generation with Botton-Top user control. - Sexagesimal Decimal degrees conversion and vice versa - Decimal Engineering notation conversion and vice versa - Degrees Radians conversion and vice versa - Celsius Fahrenheit degree conversion and vice versa - K Constant operatión xx, //, --, ++ - Exponent/Pi entry key Memory: - 1 independent memory - 6 constant memories K1 to K6 + 2 constant memories of double function R-b and R-t. Even when power is off, the contents is held in independent memory and constant memory registers, are not lost. - M+ Adds the displayed number to the contents of the independent memory, and obtains answer in 4 basic calculations, x^y, x^1/y and automatically adds it to the contents of the memory. - M- Subtracts the displayed number from the contents of the independent memory, and obtains answer in 4 basic calculations x^y, x^1/y and automatically subtracts it from the contents of the memory when pressed after the INV key. E.g. Sequence of operations: 0 [Min] Display=0 -> MR=0 24 [M+] Display=24 -> MR=24 14 [M-] Display=14 -> MR=10 5x6 [M+] Display=30 -> MR=40 2 X^y 3 [M-] Display=8 -> MR=32 16 X^1/y 4 [M+] Display=2 -> MR=34 -------- Percentages: 15% add-on of 2500 2500 [x] 15 [INV][%] -->> 375 [+] -->> 2875 25% discount of 3500 3500 [x] 25 [INV][%] -->> 875 [-] -->> 2625 -------- For the youngest. Fill in a lotto ticket with random numbers genetared by the calculator: As you know a lotto ticket has 49 boxes so we have to generate random numbers between 1 to 49 First we introduce the lowest value "1" in the reserved memory for this purpose mem R-b (Botton) 1[Kin] [mem R-b] Followed by the highest number "49" in the memory reserved for this purpose mem R-t (Top) 49 [Kin] [mem R-t] Each time we press the key [RND] the calculator will generate one random number between 1 and 49 [RND][RND][RND][RND][RND][RND] -->> 39, 22, 31, 46, 8, 20 -------- Entry/basic functions: 12 digit mantissa, or 12 digit mantissa plus 2 digit exponent up to 10±99.
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